Health meter is very confusing, when you get hit, instead of emptying, the colors will change or become darker, but it's hard to know how much health you have left, as these colors don't seem very different from the original ones.Incredibly slow framerate, the game seems to run at less than 15 frames per second.It will often aim at places where there are no enemies or where they are taking cover. The game has an auto-aim feature, and while this sounds great taking in count the previous points, it's almost useless because it's prone to fail a lot.The shotgun has an abysmal rate of fire, it takes two and a half seconds to load another single round.The sten smg will shoot random bursts instead of shooting automatically, mostly bursts of four or even six bullets.For some strange reason the pistol sound will change after the second level.Unlike the original game, here you only have the ridiculous amount of six weapons: the pistol, the sten smg, the shotgun, the grenade, the petrol bomb and the camera (Although this is not exactly a weapon), and all of them are broken or inefficient at best:.Mission briefings do no longer use FMV or narrations instead, they use still images and captions.The missions from the PS1 version were severely stripped down for instance, you will not encounter a single enemy vehicle such as tanks or halftracks like you do in the PS1 version.Very poor collision detection, you can get stuck if you walk next to a wall.It's worth to mention that, because of the limited amount of buttons of the GBA, the "use" button is the same as the shooting button, meaning that when you try to open a door, you can accidentally shoot and lose ammo. Navigating through the maps is a painful task because the controls are very sluggish and imprecise to the point that sometimes they don't even respond at time.Draw distance that is so terrible that you can actually see the enemies through walls and floors.All of the sprites are incredibly pixelated, the enemy sprites look even worse than the Game Boy Advance version of Wolfenstein 3D, because some of the enemy sprites don't even seem to use more than five pixels at distance. The graphics are so terrible that you might think that you're playing a 3D ZX Spectrum game.Also, most of the songs are reused in some of the later levels. Ear-bleedingly terrible music that sounds more like an orchestra of farts, and it just gets worse while you advance through the game.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |